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    <title>Vector Fabrics Blog</title>
    <link>http://www.vectorfabrics.com/blog</link>
    <description>Community</description>
    <dc:language>en</dc:language>
    <dc:creator>info@vectorfabrics.com</dc:creator>
    <dc:rights>Copyright 2013</dc:rights>
    <dc:date>2013-01-23T17:09:03+00:00</dc:date>
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    <item>
      <title><![CDATA[Software parallelization is next to impossible - myth or reality?]]></title>
      <link>http://www.vectorfabrics.com/blog/item/software_parallelization_is_next_to_impossible_myth_or_reality</link>
      <guid>http://www.vectorfabrics.com/blog/item/software_parallelization_is_next_to_impossible_myth_or_reality</guid>
            <description><![CDATA[Multiprocessing is marketed as the next silver bullet for higher performance, as stated in a paper from ST-Ericsson written by Marco Cornero and Andreas Anyuru, and an excellent excerpt by David Manners. Discussing the rationale of processor makers to introduce multicore processors, the paper claims the reason is pure marketing as mobile software won't benefit beyond a dual-core. It also repeats the old myth that software parallelization is hard or impossible. We’d like to bust this oft-repeated myth once and for all: 

Software can be parallelized, and actually it's not that hard.]]></description>
            <dc:subject><![CDATA[Company News,]]></dc:subject>
      <dc:date>2013-01-23T17:09:03+00:00</dc:date>
    </item>

    <item>
      <title><![CDATA[Multicore programming talks]]></title>
      <link>http://www.vectorfabrics.com/blog/item/multicore_programming_talks</link>
      <guid>http://www.vectorfabrics.com/blog/item/multicore_programming_talks</guid>
            <description><![CDATA[October was a busy month. Vector Fabrics employees spoke at several conferences and we published an article in Bits & Chips on the complexities of parallelization. We thought it might be a good idea to recap and publish the slides and a link to the article here.]]></description>
            <dc:subject><![CDATA[Market &amp; Skills,]]></dc:subject>
      <dc:date>2012-11-28T13:53:36+00:00</dc:date>
    </item>

    <item>
      <title><![CDATA[Accelerating the idTech 4 engine with Pareon: a follow up]]></title>
      <link>http://www.vectorfabrics.com/blog/item/accelerating_the_idtech_4_engine_with_pareon_a_follow_up</link>
      <guid>http://www.vectorfabrics.com/blog/item/accelerating_the_idtech_4_engine_with_pareon_a_follow_up</guid>
            <description><![CDATA[Yesterday my co-worker Klaas van Gend published a first post on how we
<a
href="/blog/item/vector_fabrics_accelerates_idtech_4_game_engine">accelerated
the idTech4 game engine behind Doom3</a>. This has led to a lot of
reaction on sites like <a
href="http://www.reddit.com/r/programming/comments/12c6mb/idtech_4_15_frame_rate_increase_through/">Reddit/programming</a>
and <a href="http://news.ycombinator.com/item?id=4718976">Hacker
news</a>. We got very valuable feedback (thank you!), including some
positive comments about our work but also quite a few questions about
our tool, methodology and results. Today, in this follow-up post I
will try to clarify our previous statements and provide some
answers.]]></description>
            <dc:subject><![CDATA[Market &amp; Skills,]]></dc:subject>
      <dc:date>2012-10-31T12:40:48+00:00</dc:date>
    </item>

    <item>
      <title><![CDATA[Vector Fabrics accelerates idTech 4 game engine]]></title>
      <link>http://www.vectorfabrics.com/blog/item/vector_fabrics_accelerates_idtech_4_game_engine</link>
      <guid>http://www.vectorfabrics.com/blog/item/vector_fabrics_accelerates_idtech_4_game_engine</guid>
            <description><![CDATA[One of our engineers lately has had some fun parallelizing the idTech4 game engine. This world-famous engine was used in first-person shooter games like Doom 3, Prey and Quake 4. During the development of its 500,000 lines of C/C++ source code, it was heavily optimized to run well on single-core machines. Now multicore machines are omnipresent, we decided to have a go at re-optimizing the rendering part of the engine for multicore PCs.]]></description>
            <dc:subject><![CDATA[Market &amp; Skills,]]></dc:subject>
      <dc:date>2012-10-30T08:14:55+00:00</dc:date>
    </item>

    <item>
      <title><![CDATA[Parallel programming on the Aegean Sea]]></title>
      <link>http://www.vectorfabrics.com/blog/item/parallel_programming_on_the_aegean_sea</link>
      <guid>http://www.vectorfabrics.com/blog/item/parallel_programming_on_the_aegean_sea</guid>
            <description><![CDATA[About a week ago, the 2012 edition of the Euro-Par conference took place on the gorgeous island of Rhodes in Greece.  Euro-Par is one of the main conferences in the parallel computing community.  The topics that Euro-Par covers include High Performance Computing (HPC), programming models for parallel computing, tools to deal with the intricacies of parallel programming, emerging trends such as GPUs and many others. Since we're working on cutting edge parallelization technology, we're keeping a close eye on the research community and attended Euro-Par.  There are 16 major topics with a total of 75 scientific papers.  That’s way too much material to present in three days, so it’s perfectly reasonable to have parallel sessions, which is also very appropriate for a conference on parallel computing!]]></description>
            <dc:subject><![CDATA[Market &amp; Skills,]]></dc:subject>
      <dc:date>2012-09-12T10:13:33+00:00</dc:date>
    </item>

    <item>
      <title><![CDATA[Geek &amp; Poke on parallelism]]></title>
      <link>http://www.vectorfabrics.com/blog/item/geek_and_poke_on_parallelism</link>
      <guid>http://www.vectorfabrics.com/blog/item/geek_and_poke_on_parallelism</guid>
            <description><![CDATA[When even comics are starting to make fun of multithreaded programming, you know there's a serious problem. Cue "Geek & Poke", an every-now-and-then on-line comic showcasing programmers and managers. In their latest comic, they make fun of concurrent programming. But, rest assured that it doesn't have to be like this!]]></description>
            <dc:subject><![CDATA[Fun,]]></dc:subject>
      <dc:date>2012-09-06T09:27:54+00:00</dc:date>
    </item>

    <item>
      <title><![CDATA[How Pareon reduces cost and cuts risks]]></title>
      <link>http://www.vectorfabrics.com/blog/item/how_pareon_reduces_cost_and_cuts_risks</link>
      <guid>http://www.vectorfabrics.com/blog/item/how_pareon_reduces_cost_and_cuts_risks</guid>
            <description><![CDATA[Many silicon vendors rely on multicore architectures to improve performance. The same vendors have failed to deliver compilation tools that are effective in the hands of the vast majority of software developers. The few tools that are available require both a good understanding of the application and a deep understanding of the target platform. As a result few engineers can exploit multicore architectures to their full potential, raising the bar for many companies to benefit from multicore silicon. ]]></description>
            <dc:subject><![CDATA[Market &amp; Skills,]]></dc:subject>
      <dc:date>2012-09-04T11:30:34+00:00</dc:date>
    </item>

    <item>
      <title><![CDATA[Summer fun!]]></title>
      <link>http://www.vectorfabrics.com/blog/item/summer_fun</link>
      <guid>http://www.vectorfabrics.com/blog/item/summer_fun</guid>
            <description><![CDATA[It's summertime, time for some fun on the water!  A few miles north of our office there's a small lake where you can ski behind a cable, which runs around the lake. The cable means there are no boats, no fumes, and it's pretty clear where you're going. The most fun part is the start though. There's no way to start slowly. The cable runs at a certain speed, and you just "hook on". Needless to say, we had quite a bit of fun watching each other fall, but it's also great to see each other make progress really quickly.]]></description>
            <dc:subject><![CDATA[Fun,]]></dc:subject>
      <dc:date>2012-07-27T13:13:52+00:00</dc:date>
    </item>

    <item>
      <title><![CDATA[New Pareon product brief available for download]]></title>
      <link>http://www.vectorfabrics.com/blog/item/new_pareon_product_brief_available_for_download</link>
      <guid>http://www.vectorfabrics.com/blog/item/new_pareon_product_brief_available_for_download</guid>
            <description><![CDATA[Do you want to get a quick overview of Pareon in a simple 4-page document that you can print or forward to a colleague? We thought that’d be pretty handy too, so we decided to write up a quick overview of Pareon and make it available for download.

The product brief shows the three-step software optimization process that Pareon supports: insight, investigate, implement.

The document also lists seven reasons to adopt Pareon into your software development flow.]]></description>
            <dc:subject><![CDATA[Company News,]]></dc:subject>
      <dc:date>2012-07-20T12:03:50+00:00</dc:date>
    </item>

    <item>
      <title><![CDATA[Footprints in the sand]]></title>
      <link>http://www.vectorfabrics.com/blog/item/footprints_in_the_sand</link>
      <guid>http://www.vectorfabrics.com/blog/item/footprints_in_the_sand</guid>
            <description><![CDATA[Although not always, most of the time startups will bring something new to the market. Sometimes new is incremental, adding more to existing functionality. Sometimes new is a major shift, extending the market beyond its existing boundaries. And sometimes new is so new that it takes time to place it, to put brackets around it and fit it into the greater scheme of life, as an engineer or as a consumer. Today, the
multicore architecture is not a new phenomenon; the reasons for its appearance and growth are understood and accepted. It is like looking
into the engine compartment of your car and noticing that there are two engines, closing the hood and getting back to driving the car. It is all
the same, right?

Unfortunately, for software engineering it is not so.]]></description>
            <dc:subject><![CDATA[Company News,]]></dc:subject>
      <dc:date>2012-06-29T12:35:52+00:00</dc:date>
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